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For these clips, I created the settings and simulated the cloth for the characters in 3d Max. The wizards had three layers
consisting of a robe, cape and a hood. Thrommel had two layers consisting of a cape and his skirt. Both the skirt and the
cape proved to be a challenge. The cape did not want to stay straight on his back and while he ran his feet would keep going
thru it and distorting it. I was able to fix both problems with changing up the cloth properties and adding different exclusions.
When Thrommel jumps and twists in the air, I had to use five different cloth settings and a lot of collision objects to get the cloth to
react normally. Thrommels skirt posed totally different problems. With him running, the skirt wanted to climb up his legs.
Using a heavier weight and preserves placed in certain areas I was able to control it's rise. Also, I found a way to mix two
different cloth sims using a soft selection and a match morph. This allowed me to also control how it reacted to his legs pushing
thru it from the front and back. The simulations were all done to a dummy cloth object. and then a bind to mesh was applied
so that the tassels of the skirt would follow the movements of the dummy object without having to sim each tassel. The Crone
was a challenge in herself. Her outfit consisted of four different layers. I had to come up with totally new tricks based off from
all my other tricks. Basically I had to use a soft selection to a bind to mesh, a point cache and then remove the bind to mesh,
use stitch, then another soft selection to a match morph, to another point cache, before I could even start cleaning it up.